So I’m back on the papervision wagon and its amazing. I’ve been playing around with shaders and bump maps and what not.
Hope to get a 3D game up and running soon. Need to closely monitor the fps and the memory/cpu utilization because almost
everything that looks good needs more processing power.
I will try and post some examples of the fooling around I’m doing with this library.
So. I started experimenting with Papervision3D and I have to say, it’s amazing.
This has been the first 3D application I’ve ever made and it feels great :).
Here’s a working demo : View Demo
I’m sorry the guys at WordPress say I can’t embed swf’s for security reasons 😐
Hope to experiment more with PV3D. A “game programmer” friend of mine pointed out that the FOV of the
camera is not correct. That’s why the cubes stretch. I’m trying to find a way to change the value of the FOV.